Tuesday, May 31, 2016

Here stands the hero of our journey, Frobot. He is a disco-dancing cyborg, endowed with an afro and armed with major groove. As a small boy, he was experimented on and converted into half man, half machine. As a result, he has...

Saturday, April 16, 2016

This week I dedicated most of my time to developing the next level in our game, one that introduces the new aviary enemy type Alex designed and animated last week. After some minor tweaks to the EnemyEntity class that allowed for the Robodactyl to not be pulled downwards by gravity, I was able to render the enemy in the next level of the game. While...

Friday, April 8, 2016

This week was pretty productive. We were able to make the attack function work exactly as we wanted it to. When we started the week, we had an attack function that would never stop. Essentially, the player character could constantly attack by holding "x", which was extremely broken as the character would never take damage when he was attacking, and...

Monday, April 4, 2016

This week was our first week after our spring break week, and we made a lot of progress! We mostly focused this week on implementing the combat system so the player could damage his enemies through other means than simply jumping on them. First we had to come up with an attack animation that would show when the player presses the attack button (we...

Friday, March 11, 2016

Week 5

This week, Alex and I continued to work out some more game mechanics not included in the base MelonJS engine. My biggest task was to figure out how to make tiles like spikes and acid hurt the player character. After searching the base engine for where different Entity objects were added to the pool, I couldn't find anything other than some mentions...

Friday, March 4, 2016

Week 4

Hello all! As most of you know, my blog and Alex's got blog of the week last week, which is super exciting! Hopefully I can keep it up in the weeks to follow! This week began with a decision to extend the previously-completed level one by adding an underground portion. As I began to work on the design specifics of the lower level, Alex began working...

Friday, February 26, 2016

Week 3

This week was all about making our own level 1 and putting it into the game, with original art for the character sprites. By this point in our project, Alex and I have reached the place where we can work independently of one another on our own aspects of the game and combine our work once we have completed. So this week, Alex worked on creating animations...

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